I think the best case is mono-blue mill where your main win conditions really are just mill and other combos and combat damage will literally never be something you intend to interact with if it doesn't pro Credit: Wizards of the Coast The Tale of Tamiyo BPhillipYork: So, this is fairly scary in that if you can dump to your yard a lot of instants youll just insta-cast all of them, but its a 4 chapter saga, so kind of on a delay which makes it just a looming (or impending) threat
It also throws a splendid bomb into the middle of the live games meta, with the Mega Evolution abilities destined to mix everything up
While "Fusion Destiny" (as well as "Destiny HERO - Doom Overlord") locks the player out of Special Summoning non-DARK "HERO" monsters, most of the consistent "HERO" extenders and strong endboard pieces (i.e., all "Vision HEROes", "Masked HERO Dusk Crow", "Masked HERO Dark Law", "Masked HERO Anki", "Contrast HERO Chaos", and all "Xtra HERO" monsters sans "Xtra HERO Wonder Driver") are "DARK", so "HERO" decks can still build a competent field even if the player has to use "Fusion Destiny" as their early combo starter
Then theres Gray Merchant of Asphodel, A.K.A
These styles are not part of the MTG Arena Strixhaven bundles
Incapsula incident ID: 998000270077961041-142647468967200462